However, 7.5 made APCR shells the standard ammunition used by the new tier 10 medium tanks. At the very high end of tank gun calibres, the penetration lost over distance is so minute that at the same range as AP, APCR will still have, or at least have a similar, penetration value as AP.ĪPCR shells normally cost gold. Generally speaking, low calibre guns such as a 57mm gun will lose penetration at a much faster rate than high calibre guns such as a 120mm gun. APCR has a higher muzzle velocity than AP, meaning a shell leaves your gun at a higher speed (resulting in less "leading" of distant moving targets), however, APCR also loses much more penetration value over the same distance as AP. It still has the AP shell characteristics, with slight twists. This type of ammunition has the highest penetration value (thanks to being subject to normalization), but the damage value is the same as an AP shell. Armour-Piercing Composite Rigid (APCR) Shell AP shells are subject to normalization and lose some penetration value over distance.ĪP shells normally cost credits however there is one AP round type, used by Soviet artillery armed with the 152 mm BR-2 gun, that must be purchased with gold. It can also damage tank modules and crew if it hits at the right spot. However, if the shell doesn't penetrate the target, it will bounce and do no damage whatsoever. This shell does the full damage listed on the gun specifications if it penetrates the enemy's armour. ![]() Below are brief descriptions of each shell type in the game. The ammunition you choose will affect your combat performance. The amount of ammunition of each tank can carry depends on the gun calibre and the turret, which is listed on each tank's page.
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