![]() This is just straight up from my head, after playing around for a day and a half. >Lack of most BASIC ARPG function - Minimap expansion to the center of the screen with configurable Opacity/OutliersĪnd the list goes on and on and on. Literally Bland to the point that MOBILE "games" like Torchlight:Infinite and Undecember have it more complex than that. >Most Bland itemization I ever seen in a ARPG. >Complete Lack of Build variety on Beta (mostly because INSANE disbalance between skills - i.e you pick not what's best but actually what is not complete unusable trash In Rog/Marauder's case) >Online-Only with no plans for offline version Soulfire Bastion is more Uniq than entire 22 "dungeons" which been on D4 beta >One of the most repetitive and bland "dungeon" design in the history of games(with like 3 or 4 Uniq bosses in total). >Complete lack of a even remotely passable Crafting System >Mobile "game" "Gathering System" with Flasks from World of Warcraft >Bland and nearly 100% useless side quests/map exploration being forcefully made mandatory by having "Renown"(garbage rep grind from WoW) with things like Skill Points locked behind it >Diablo 3 skill system with rune choice presented as a Tree >90EUR Price Tag if you want to start day 1
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